Author Topic: DnD Encounter  (Read 7605 times)

Offline Ziggy

  • Administrator
  • Hero Member
  • *******
  • Topic Author
  • Posts: 6305
  • Reputation: +6259/-0
    • Blame Ziggy
DnD Encounter
« on: October 10/28/23, 2023, 08:28:21 PM »
**Shadows of the Enchanted Forest**
**Background:**
In the heart of an ancient and mystical forest lies a realm untouched by time, teeming with magical creatures and hidden treasures. The Enchanted Forest, as it's known, is a place of wonder and danger. A curse has befallen the land, trapping its inhabitants in an eternal struggle for control. Adventurers are called upon to journey into the forest, break the curse, and claim the enchanted relics before they fall into the wrong hands.
**Encounter 1: The Haunted Glade**
Players stumble upon an eerie glade shrouded in mist. A cursed human knight, once a valiant protector of the forest, now roams as a vengeful spirit. The Troll King, under the curse's influence, commands his minions to terrorize the glade. Players must defeat the knight (AC 13), fend off the trolls (AC 9), and face the ominous forest guardian, a massive spectral panther (AC 12). If victorious, they find the "Dagger of Valor."
**Treasure 1:** Dagger of Valor: Raises attack by 1 for 1 roll, usable once per fight.
**Encounter 2: Troll Bridge**
The adventurers must cross a rickety bridge guarded by a troll. As they attempt to pass, the massive troll attacks (AC 9), hurling boulders and causing the bridge to shake. Defeating the troll reveals a hidden chamber where they uncover the "Time-Warping Staff."
**Treasure 2:** Time-Warping Staff: Can go back in time 1 roll against any opponent.
**Encounter 3: Crystal Clearing**
A peaceful clearing reveals a magical crystal, coveted by a powerful mage. As the adventurers approach, the mage summons illusions and conjures an ice spell (DC 15 to block with Shield) to freeze attackers. The mage's large feline companion (AC 12) joins the fight. The adventurers can claim victory by besting the mage (AC 13) and securing the "Reflecting Shield."
**Treasure 3:** Reflecting Shield: Reflects opponent’s attack with a roll of 16 or higher.
**Final Encounter: Breaking the Curse**
At the heart of the Enchanted Forest, a malevolent presence holds the curse's source. The adventurers must face a final challenge, combining their newly acquired treasures to overcome the curse's embodiment. Players must also use the Time-Warping Staff and Dagger of Valor strategically to enhance their chances. The battle culminates with an epic showdown against the embodiment, requiring tactics and teamwork to triumph.
**Conclusion:**
With the curse lifted and the Enchanted Forest free once again, the adventurers stand as heroes. The realm's inhabitants are grateful for their bravery, and tales of their triumph echo through the ages. The enchanted relics become symbols of hope and resilience, guarding against the return of darkness. The adventurers depart the forest, forever remembered for their deeds.
friendly
0
funny
0
informative
0
agree
0
disagree
0
pwnt
0
like
0
dislike
0
late
0
friendly
0
funny
0
informative
0
agree
0
disagree
0
pwnt
0
like
0
dislike
0
late
0
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
No reactions
Hi. I'm Ziggy, the owner and operator of BlameZiggy.com. I have had a very interesting life, most of which you will be able to read about on this site. I am an Air Force veteran, which is one reason I have decided to donate 25% of ALL proceeds generated by this site to various Veteran Charities.